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The goal of a level is earn a certain number of points. When customers lose all their hearts, they leave the restaurant, costing the player points. Flo can perform various actions, such as talking to customers or serving them drinks, to revive these hearts. Each type of customer has different degrees of patience and tipping habits. The longer the customer is forced to wait, the more hearts he or she loses.
#Diner dash flo on the go ds review series#
Ĭustomers have a series of hearts over their heads that indicate their mood. Each successful action earns the player points, performing the same action multiple times in a row earns the player a chain bonus, which is broken once a different action is performed. The dishes must be cleared by Flo before the next set of customers can use the table. When the customers are finished eating they must be taken a check, at which point the customers leave a tip and their dishes on the table, departing the restaurant. After the chef has prepared the meal, Flo must deliver the food. Then the player must guide Flo to the table to take their order, which must be taken to the service hatch. As customers arrive in the restaurant, the player must drag and drop them onto a table, where they sit down and read menus. Flo can be moved around the restaurant to complete tasks. Gameplay centers around catering to customers within a time limit to gather as much money as possible. As the game progresses Flo updates the dilapidated restaurant she begins with and builds three further restaurants, which provide new settings. If enough money is earned after each level, play progresses to the next. Gameplay involves seating customers and guiding Flo around the restaurant to serve customers. The goddess then flies away to the Indian Restaurant and Flo spots a young man below working in the same business job Flo had at the start of the story and prepares to fly down intent on turning him into a waiter just like her. The goddess transforms Flo into a golden banquet goddess with 4 arms (allowing her to carry double the amount she could before), Flo completes the 10 grueling trials and is congratulated by the goddess for completing the trials. Later after earning more finance, she opens a new restaurant called Flo's Tiki Palace, when earning enough she then opens a seaside diner called Go with the Flo Seafood Dining, when finished at the seaside she opens a dazzling newer restaurant in an opening of a dark trees called Chez Flo.Īfter having the intuition that something special will happen Flo finishes up in Chez Flo and is immediately transported above the clouds where a Shiva Goddess welcomes her and challenges her to 10 trials inside her own restaurant, the Indian Restaurant. She has to make enough money to fix up the diner.
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She spots a run down old diner, which she buys. Flo quits her job, wishing she could work someplace else. She's tired of doing all the work and feeling unfulfilled. ĭiner Dash is also used to refer to the Diner Dash franchise, which has spawned numerous sequels - Diner Dash 2: Restaurant Rescue was released in early 2006, Diner Dash: Flo on the Go was released in late 2006, Diner Dash: Hometown Hero was released in late 2007, and Diner Dash 5: BOOM! was released in early 2010.įlo is a hard worker at a big stock market company in Dinertown. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS. Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. It is one of the top-selling downloadable games of all-time, available in multiple platforms such as PC, Mac, consoles, and mobile.Ī Xbox Live Arcade version of the game was released by Hudson Soft on November 18, 2009, the PlayStation Network version on November 25, 2009, the WiiWare version on Februin Japan, as well as Europe on Maand North America on March 29, 2010. It is now owned and published by PlayFirst.
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Diner Dash is a strategy video game and time management game initially developed by New York City-based American game development studio GameLab and published by San Francisco-based PlayFirst.